During the christmas holidays i rewrote my ray tracer for the NVIDIA CUDA architecture. CUDA is extremely powerful: with an NVIDA 285 i achieved more than 250 FPS for 640×480 pixels, 57 FPS for 1080×1030.
Compare this with a similiar ray tracer running on an Intel Core i7 920.
This entry was posted on Sunday, January 3rd, 2010 at 13:01 pm and is filed under C++, Concurrency, GPGPU, Parallism, Rendering. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
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